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API > API/Plugins > API/Plugins/ControlRigDynamics
Sets the particle into "drag" mode. Writes the Drag value to ParticleProperties.Damping and forces bScaleDampingByInverseMass = true, so the effective damping rate is Drag * InvMass (heavier particles damp slower, resulting in the drag-like behaviour). Use Set Damping instead for a mass-independent rate.
| Name | FRigUnit_HierarchySetDynamicsParticleDrag |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ControlRigDynamics/Source/ControlRigDynamics/Public/RigDynamicsParticleExecution.h |
| Include Path | #include "RigDynamicsParticleExecution.h" |
Syntax
USTRUCT (Meta=(DisplayName="Set Dynamics Particle Drag", Varying))
struct FRigUnit_HierarchySetDynamicsParticleDrag : public FRigUnit_DynamicsBaseMutable
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_DynamicsBaseMutable → FRigUnit_HierarchySetDynamicsParticleDrag
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Drag | float | Air/ether drag coefficient (1/time). Effective coupling rate = Drag * InvMass. | RigDynamicsParticleExecution.h |
|
| DynamicsParticleComponentKey | FRigComponentKey | The Dynamics Particle to be updated. | RigDynamicsParticleExecution.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
RIGVM_METHOD() |
RigDynamicsParticleExecution.h |