Navigation
API > API/Plugins > API/Plugins/ControlRigDynamics
Sets the transform of a named plane shape on a Dynamics collider.
| Name | FRigUnit_HierarchySetDynamicsColliderPlaneTM |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ControlRigDynamics/Source/ControlRigDynamics/Public/RigDynamicsColliderExecution.h |
| Include Path | #include "RigDynamicsColliderExecution.h" |
Syntax
USTRUCT (Meta=(DisplayName="Set Dynamics Collider Plane TM", Varying))
struct FRigUnit_HierarchySetDynamicsColliderPlaneTM : public FRigUnit_DynamicsBaseMutable
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_DynamicsBaseMutable → FRigUnit_HierarchySetDynamicsColliderPlaneTM
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DynamicsColliderComponentKey | FRigComponentKey | The Dynamics Collider to be updated. | RigDynamicsColliderExecution.h |
|
| Name | FName | The name of the plane shape to update. | RigDynamicsColliderExecution.h |
|
| TM | FTransform | Position defines a point on the plane, plane faces +Z. | RigDynamicsColliderExecution.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
RIGVM_METHOD() |
RigDynamicsColliderExecution.h |