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API > API/Plugins > API/Plugins/ControlRigDynamics
Sets the radius of a named capsule shape on a Dynamics collider.
| Name | FRigUnit_HierarchySetDynamicsColliderCapsuleRadius |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ControlRigDynamics/Source/ControlRigDynamics/Public/RigDynamicsColliderExecution.h |
| Include Path | #include "RigDynamicsColliderExecution.h" |
Syntax
USTRUCT (Meta=(DisplayName="Set Dynamics Collider Capsule Radius", Varying))
struct FRigUnit_HierarchySetDynamicsColliderCapsuleRadius : public FRigUnit_DynamicsBaseMutable
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_DynamicsBaseMutable → FRigUnit_HierarchySetDynamicsColliderCapsuleRadius
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DynamicsColliderComponentKey | FRigComponentKey | The Dynamics Collider to be updated. | RigDynamicsColliderExecution.h |
|
| Name | FName | The name of the capsule shape to update. | RigDynamicsColliderExecution.h |
|
| Radius | float | Capsule radius. | RigDynamicsColliderExecution.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
RIGVM_METHOD() |
RigDynamicsColliderExecution.h |