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API > API/Plugins > API/Plugins/ControlRigDynamics
Gets the strength of a Dynamics particle.
| Name | FRigUnit_HierarchyGetDynamicsParticleStrength |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ControlRigDynamics/Source/ControlRigDynamics/Public/RigDynamicsParticleExecution.h |
| Include Path | #include "RigDynamicsParticleExecution.h" |
Syntax
USTRUCT (Meta=(DisplayName="Get Dynamics Particle Strength", Varying))
struct FRigUnit_HierarchyGetDynamicsParticleStrength : public FRigUnit_DynamicsBase
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnit_DynamicsBase → FRigUnit_HierarchyGetDynamicsParticleStrength
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DynamicsParticleComponentKey | FRigComponentKey | The Dynamics Particle to query. | RigDynamicsParticleExecution.h |
|
| Strength | float | The strength which drives towards the target (oscillation frequency) | RigDynamicsParticleExecution.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
RIGVM_METHOD() |
RigDynamicsParticleExecution.h |