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API > API/Plugins > API/Plugins/ControlRigDynamics
Opts a particle in to being confined by a confiner. The confiner will keep the particle inside each of its shapes.
| Name | FRigUnit_HierarchyEnableDynamicsConfinementWithConfiner |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ControlRigDynamics/Source/ControlRigDynamics/Public/RigDynamicsParticleExecution.h |
| Include Path | #include "RigDynamicsParticleExecution.h" |
Syntax
USTRUCT (Meta=(DisplayName="Enable Dynamics Confinement With Confiner", Varying))
struct FRigUnit_HierarchyEnableDynamicsConfinementWithConfiner : public FRigUnit_DynamicsBaseMutable
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_DynamicsBaseMutable → FRigUnit_HierarchyEnableDynamicsConfinementWithConfiner
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DynamicsConfinerComponentKey | FRigComponentKey | The Confiner that should confine the particle (it doesn't have to exist yet) | RigDynamicsParticleExecution.h |
|
| DynamicsParticleComponentKey | FRigComponentKey | The Dynamics Particle to be updated (which must exist) | RigDynamicsParticleExecution.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
RIGVM_METHOD() |
RigDynamicsParticleExecution.h |