Navigation
API > API/Plugins > API/Plugins/ControlRigDynamics
Replaces the entire NoCollisionColliders list on a particle.
| Name | FRigUnit_HierarchySetDynamicsParticleNoCollisionColliders |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ControlRigDynamics/Source/ControlRigDynamics/Public/RigDynamicsParticleExecution.h |
| Include Path | #include "RigDynamicsParticleExecution.h" |
Syntax
USTRUCT (Meta=(DisplayName="Set Dynamics Particle No-Collision Colliders", Varying))
struct FRigUnit_HierarchySetDynamicsParticleNoCollisionColliders : public FRigUnit_DynamicsBaseMutable
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_DynamicsBaseMutable → FRigUnit_HierarchySetDynamicsParticleNoCollisionColliders
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DynamicsParticleComponentKey | FRigComponentKey | The Dynamics Particle to be updated (which must exist) | RigDynamicsParticleExecution.h |
|
| NoCollisionColliders | TArray< FRigComponentKey > | The list of colliders that this particle should not collide with. | RigDynamicsParticleExecution.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
RIGVM_METHOD() |
RigDynamicsParticleExecution.h |