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API > API/Plugins > API/Plugins/ControlRigDynamics
Sets whether the particle's target drive is interpreted in acceleration mode (mass-independent natural frequency) or force mode (heavier particles oscillate more slowly). Affects target tracking only - the per-particle angle limit is always acceleration-mode.
| Name | FRigUnit_HierarchySetDynamicsParticleAccelerationMode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ControlRigDynamics/Source/ControlRigDynamics/Public/RigDynamicsParticleExecution.h |
| Include Path | #include "RigDynamicsParticleExecution.h" |
Syntax
USTRUCT (Meta=(DisplayName="Set Dynamics Particle Acceleration Mode", Varying))
struct FRigUnit_HierarchySetDynamicsParticleAccelerationMode : public FRigUnit_DynamicsBaseMutable
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_DynamicsBaseMutable → FRigUnit_HierarchySetDynamicsParticleAccelerationMode
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAccelerationMode | bool | True (default) for mass-independent natural frequency; false for a true force-mode spring. | RigDynamicsParticleExecution.h |
|
| DynamicsParticleComponentKey | FRigComponentKey | The Dynamics Particle to be updated. | RigDynamicsParticleExecution.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
RIGVM_METHOD() |
RigDynamicsParticleExecution.h |