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API > API/Plugins > API/Plugins/ControlRigDynamics
Sets whether a Dynamics constraint is in acceleration mode (mass-independent natural frequency) or force mode (heavier particles oscillate slower). No effect on Hard constraints.
| Name | FRigUnit_HierarchySetDynamicsConstraintAccelerationMode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ControlRigDynamics/Source/ControlRigDynamics/Public/RigDynamicsConstraintExecution.h |
| Include Path | #include "RigDynamicsConstraintExecution.h" |
Syntax
USTRUCT (Meta=(DisplayName="Set Dynamics Constraint Acceleration Mode", Varying))
struct FRigUnit_HierarchySetDynamicsConstraintAccelerationMode : public FRigUnit_DynamicsBaseMutable
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_DynamicsBaseMutable → FRigUnit_HierarchySetDynamicsConstraintAccelerationMode
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAccelerationMode | bool | True (default) for mass-independent natural frequency; false for a true force-mode spring. | RigDynamicsConstraintExecution.h |
|
| DynamicsConstraintComponentKey | FRigComponentKey | The Dynamics Constraint to be updated. | RigDynamicsConstraintExecution.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
RIGVM_METHOD() |
RigDynamicsConstraintExecution.h |