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API > API/Plugins > API/Plugins/ControlRigDynamics
Disables collision between a particle and another particle by removing each key from the other's CollisionParticles list. Silent no-op for either side if the particle is missing or the key is not present in its list.
| Name | FRigUnit_HierarchyDisableDynamicsCollisionWithParticle |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ControlRigDynamics/Source/ControlRigDynamics/Public/RigDynamicsParticleExecution.h |
| Include Path | #include "RigDynamicsParticleExecution.h" |
Syntax
USTRUCT (Meta=(DisplayName="Disable Dynamics Collision With Particle", Varying))
struct FRigUnit_HierarchyDisableDynamicsCollisionWithParticle : public FRigUnit_DynamicsBaseMutable
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_DynamicsBaseMutable → FRigUnit_HierarchyDisableDynamicsCollisionWithParticle
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DynamicsParticleComponentKey | FRigComponentKey | The Dynamics Particle to be updated. | RigDynamicsParticleExecution.h |
|
| OtherDynamicsParticleComponentKey | FRigComponentKey | The other particle to stop colliding with. | RigDynamicsParticleExecution.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
RIGVM_METHOD() |
RigDynamicsParticleExecution.h |