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API > API/Plugins > API/Plugins/ControlRigDynamics
Imports collision from a physics asset and assigns it as colliders in the dynamics system.
| Name | FRigUnit_HierarchyImportDynamicsCollidersFromPhysicsAsset |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ControlRigDynamics/Source/ControlRigDynamics/Public/RigDynamicsExecutionHelpers.h |
| Include Path | #include "RigDynamicsExecutionHelpers.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Import Dynamics Colliders From Physics Asset", Keywords="Construction,Create,New", Varying, Deprecated="5.8"))
struct FRigUnit_HierarchyImportDynamicsCollidersFromPhysicsAsset : public FRigUnit_DynamicsBaseMutable
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_DynamicsBaseMutable → FRigUnit_HierarchyImportDynamicsCollidersFromPhysicsAsset
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoneMask | TArray< FName > | If this is empty, then all bones with bodies in the physics asset will be created. | RigDynamicsExecutionHelpers.h |
|
| ColliderComponentName | FName | The name to give each collider component created by this node. | RigDynamicsExecutionHelpers.h |
|
| DynamicsColliderComponentKeys | TArray< FRigComponentKey > | The dynamics collider component keys that were created. | RigDynamicsExecutionHelpers.h |
|
| DynamicsSolverComponentKey | FRigComponentKey | Solver to add the colliders to. | RigDynamicsExecutionHelpers.h |
|
| PhysicsAsset | TObjectPtr< UPhysicsAsset > | The physics asset to import colliders from. | RigDynamicsExecutionHelpers.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
RIGVM_METHOD () |
RigDynamicsExecutionHelpers.h | ||
RIGVM_METHOD () |
RigDynamicsExecutionHelpers.h |