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API > API/Plugins > API/Plugins/ControlRigDynamics
Allows collision between a particle and a specific collider, by removing it from the particle's NoCollisionColliders list. Silent no-op if the collider is not in the list. Note that bCollideWithColliders is still the master switch - allowing a specific collider does not override that.
| Name | FRigUnit_HierarchyAllowDynamicsCollisionWithCollider |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ControlRigDynamics/Source/ControlRigDynamics/Public/RigDynamicsParticleExecution.h |
| Include Path | #include "RigDynamicsParticleExecution.h" |
Syntax
USTRUCT (Meta=(DisplayName="Allow Dynamics Collision With Collider", Varying))
struct FRigUnit_HierarchyAllowDynamicsCollisionWithCollider : public FRigUnit_DynamicsBaseMutable
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_DynamicsBaseMutable → FRigUnit_HierarchyAllowDynamicsCollisionWithCollider
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DynamicsColliderComponentKey | FRigComponentKey | The Collider to re-enable collision with (which doesn't have to exist yet) | RigDynamicsParticleExecution.h |
|
| DynamicsParticleComponentKey | FRigComponentKey | The Dynamics Particle to be updated (which must exist) | RigDynamicsParticleExecution.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
RIGVM_METHOD() |
RigDynamicsParticleExecution.h |