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API > API/Plugins > API/Plugins/ControlRigDynamics
Indicates whether the component exists and is a Dynamics Solver.
| Name | FRigUnit_GetDynamicsSolverExists |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ControlRigDynamics/Source/ControlRigDynamics/Public/RigDynamicsSolverExecution.h |
| Include Path | #include "RigDynamicsSolverExecution.h" |
Syntax
USTRUCT (Meta=(DisplayName="Get Dynamics Solver Exists", Keywords="Query,Simulation"))
struct FRigUnit_GetDynamicsSolverExists : public FRigUnit_DynamicsBase
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnit_DynamicsBase → FRigUnit_GetDynamicsSolverExists
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bExists | bool | Whether the component exists and is a Dynamics Solver. | RigDynamicsSolverExecution.h |
|
| DynamicsSolverComponentKey | FRigComponentKey | The component key to check. | RigDynamicsSolverExecution.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
RIGVM_METHOD() |
RigDynamicsSolverExecution.h |