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API > API/Plugins > API/Plugins/ControlRigDynamics
Retrieves the data that were generated during the simulation step, so the values returned will relate to the previous update if the solver has not yet been stepped.
| Name | FRigUnit_GetDynamicsSolverData |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ControlRigDynamics/Source/ControlRigDynamics/Public/RigDynamicsSolverExecution.h |
| Include Path | #include "RigDynamicsSolverExecution.h" |
Syntax
USTRUCT (Meta=(DisplayName="Get Dynamics Solver Data", Keywords="Debug"))
struct FRigUnit_GetDynamicsSolverData : public FRigUnit_DynamicsBase
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnit_DynamicsBase → FRigUnit_GetDynamicsSolverData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEvaluationIntervalResetTriggered | bool | True if the most recent step snapped the simulation back to the animation pose because the interval between successive evaluations exceeded EvaluationIntervalThresholdForReset. | RigDynamicsSolverExecution.h |
|
| bKinematicSpeedResetTriggered | bool | True if the most recent step reset all particle velocities because a kinematic particle's sim-space target speed exceeded KinematicSpeedThresholdForReset. | RigDynamicsSolverExecution.h |
|
| bPositionResetTriggered | bool | True if the most recent step snapped the simulation back to the animation pose because a particle's sim-space distance from the origin exceeded PositionThresholdForReset. | RigDynamicsSolverExecution.h |
|
| bTeleportDetected | bool | Whether or not a teleport was detected. | RigDynamicsSolverExecution.h |
|
| DynamicsSolverComponentKey | FRigComponentKey | The solver from which we'll get these data. | RigDynamicsSolverExecution.h |
|
| SimulationSpaceAngularAcceleration | FVector | The angular acceleration of the simulation space, in world space (deg/s/s). | RigDynamicsSolverExecution.h |
|
| SimulationSpaceAngularVelocity | FVector | The angular velocity of the simulation space, in world space (deg/s). | RigDynamicsSolverExecution.h |
|
| SimulationSpaceLinearAcceleration | FVector | The linear acceleration of the simulation space, in world space (cm/s/s). | RigDynamicsSolverExecution.h |
|
| SimulationSpaceLinearVelocity | FVector | The linear velocity of the simulation space, in world space (cm/s). | RigDynamicsSolverExecution.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
RIGVM_METHOD() |
RigDynamicsSolverExecution.h |