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API > API/Plugins > API/Plugins/ControlRigDynamics
Indicates whether the component exists and is a Dynamics Constraint.
| Name | FRigUnit_GetDynamicsConstraintExists |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ControlRigDynamics/Source/ControlRigDynamics/Public/RigDynamicsConstraintExecution.h |
| Include Path | #include "RigDynamicsConstraintExecution.h" |
Syntax
USTRUCT (Meta=(DisplayName="Get Dynamics Constraint Exists", Keywords="Query,Rod,Distance"))
struct FRigUnit_GetDynamicsConstraintExists : public FRigUnit_DynamicsBase
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnit_DynamicsBase → FRigUnit_GetDynamicsConstraintExists
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bExists | bool | Whether the component exists and is a Dynamics Constraint. | RigDynamicsConstraintExecution.h |
|
| DynamicsConstraintComponentKey | FRigComponentKey | The component key to check. | RigDynamicsConstraintExecution.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
RIGVM_METHOD() |
RigDynamicsConstraintExecution.h |