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Indicates whether the component exists and is a Dynamics Confiner.
| Name | FRigUnit_GetDynamicsConfinerExists |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ControlRigDynamics/Source/ControlRigDynamics/Public/RigDynamicsConfinerExecution.h |
| Include Path | #include "RigDynamicsConfinerExecution.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Get Dynamics Confiner Exists", Keywords="Query,Shape,Confinement,Enclosure"))
struct FRigUnit_GetDynamicsConfinerExists : public FRigUnit_DynamicsBase
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnit_DynamicsBase → FRigUnit_GetDynamicsConfinerExists
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bExists | bool | Whether the component exists and is a Dynamics Confiner. | RigDynamicsConfinerExecution.h |
|
| DynamicsConfinerComponentKey | FRigComponentKey | The component key to check. | RigDynamicsConfinerExecution.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
RIGVM_METHOD() |
RigDynamicsConfinerExecution.h |