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API > API/Plugins > API/Plugins/ControlRigDynamics
Visualization toggles for the rig's dynamics simulation. Enabling any bShow* flag activates debug drawing - which has significant runtime cost - so disable everything before profiling. Visualization can also be globally suppressed at runtime via the CVar ControlRig.Dynamics.AllowVisualization.
| Name | FRigDynamicsVisualizationSettings |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ControlRigDynamics/Source/ControlRigDynamics/Public/RigDynamicsData.h |
| Include Path | #include "RigDynamicsData.h" |
Syntax
USTRUCT (BlueprintType )
struct FRigDynamicsVisualizationSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bShowAngleLimits | bool | Show the per-particle angle-limit cones (with green tint). | RigDynamicsData.h |
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| bShowColliders | bool | RigDynamicsData.h |
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| bShowConeLimits | bool | Show the per-cone-limit cones (with blue tint). | RigDynamicsData.h |
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| bShowConfiners | bool | RigDynamicsData.h |
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| bShowHardConstraints | bool | Show user-defined hard distance constraints. | RigDynamicsData.h |
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| bShowParticles | bool | RigDynamicsData.h |
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| bShowSkeletalConstraints | bool | Show the auto-generated skeletal distance constraints between each particle and its parent. | RigDynamicsData.h |
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| bShowSoftConstraints | bool | Show user-defined soft distance constraints. | RigDynamicsData.h |
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| LineThickness | float | RigDynamicsData.h |
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| ParticleValueDisplay | ERigDynamicsParticleValueDisplay | When not None, the selected particle property is drawn as text next to each particle. | RigDynamicsData.h |
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| ShapeDetail | int32 | RigDynamicsData.h |
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