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API > API/Plugins > API/Plugins/ControlRigDynamics > API/Plugins/ControlRigDynamics/FRigDynamicsSolverComponent
Description
Particles can be dynamic or kinematic. Kinematic particles track the target bones. Dynamic particles fall under gravity, respond to constraints etc. In addition, dynamic particles will track the target bones using forces. They will also be connected in chains to maintain the original bone lengths.
| Name | DECLARE_RIG_COMPONENT_METHODS |
| Type | function |
| Header File | /Engine/Plugins/Experimental/ControlRigDynamics/Source/ControlRigDynamics/Public/RigDynamicsSolverComponent.h |
| Include Path | #include "RigDynamicsSolverComponent.h" |
DECLARE_RIG_COMPONENT_METHODS
(
FRigDynamicsSolverComponent
)