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API > API/Plugins > API/Plugins/ControlRigDynamics
A component that can be added to a joint/element that defines how a dynamics particle can be attached to it.
| Name | FRigDynamicsParticleComponent |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ControlRigDynamics/Source/ControlRigDynamics/Public/RigDynamicsParticleComponent.h |
| Include Path | #include "RigDynamicsParticleComponent.h" |
Syntax
USTRUCT (BlueprintType )
struct FRigDynamicsParticleComponent : public FRigBaseComponent
Inheritance Hierarchy
- FRigBaseComponent → FRigDynamicsParticleComponent
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PendingForces | TArray< FRigDynamicsParticleForce > | Per-frame queue of forces appended by AddDynamicsParticleForce nodes during the rig's forwards-execution event. | RigDynamicsParticleComponent.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
DECLARE_RIG_COMPONENT_METHODS
(
FRigDynamicsParticleComponent |
RigDynamicsParticleComponent.h |
Public Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetDefaultComponentName() |
RigDynamicsParticleComponent.h | ||
virtual void Load
(
FArchive& Ar |
RigDynamicsParticleComponent.h | ||
virtual void Save
(
FArchive& Ar |
RigDynamicsParticleComponent.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Serialize
(
FArchive& Ar |
RigDynamicsParticleComponent.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName GetDefaultName() |
RigDynamicsParticleComponent.h |