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API > API/Plugins > API/Plugins/ControlRigDynamics
Master gain on the pseudo-forces (Coriolis, centrifugal, Euler, linear) caused by movement of the simulation space itself (typically, movement of the actor/component). 0 disables inertial-frame coupling entirely. These properties will not affect air/ether drag effects.
| Name | FRigDynamicsInertialForceSettings |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ControlRigDynamics/Source/ControlRigDynamics/Public/RigDynamicsData.h |
| Include Path | #include "RigDynamicsData.h" |
Syntax
USTRUCT (BlueprintType )
struct FRigDynamicsInertialForceSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Amount | float | Master multiplier applied on top of the per-term multipliers below. | RigDynamicsData.h |
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| AngularEulerAmount | float | How strongly bodies react when the actor's rotation speed changes - e.g. when the character starts spinning or comes to a stop. | RigDynamicsData.h |
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| CentrifugalAmount | float | Strength of the outward "fling" that bodies feel while the actor is rotating - this is what makes hair and cloth swing wide on a spinning character. | RigDynamicsData.h |
|
| CoriolisAmount | float | Strength of the sideways deflection that bodies experience as they move within a rotating actor. | RigDynamicsData.h |
|
| LinearEulerAmount | float | How strongly bodies react when the actor accelerates in a straight line - e.g. when the character starts running, brakes hard, or jumps. | RigDynamicsData.h |
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