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API > API/Plugins > API/Plugins/ControlRigDynamics
A component that can be added to a joint/element that defines how a confinement shape can be attached to it. DynamicsParticles that opt in to a confiner will be kept inside its shapes (each shape is enforced independently).
| Name | FRigDynamicsConfinerComponent |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ControlRigDynamics/Source/ControlRigDynamics/Public/RigDynamicsConfinerComponent.h |
| Include Path | #include "RigDynamicsConfinerComponent.h" |
Syntax
USTRUCT (BlueprintType )
struct FRigDynamicsConfinerComponent : public FRigBaseComponent
Inheritance Hierarchy
- FRigBaseComponent → FRigDynamicsConfinerComponent
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Strength | float | The strength with which particles are pushed back inside the confiner shapes (oscillation frequency). | RigDynamicsConfinerComponent.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
DECLARE_RIG_COMPONENT_METHODS
(
FRigDynamicsConfinerComponent |
RigDynamicsConfinerComponent.h |
Public Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetDefaultComponentName() |
RigDynamicsConfinerComponent.h | ||
virtual void Load
(
FArchive& Ar |
RigDynamicsConfinerComponent.h | ||
virtual void Save
(
FArchive& Ar |
RigDynamicsConfinerComponent.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName GetDefaultName() |
RigDynamicsConfinerComponent.h |