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A component that can be added to a joint/element that defines a cone (angular) limit between three particles.
| Name | FRigDynamicsConeLimitComponent |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ControlRigDynamics/Source/ControlRigDynamics/Public/RigDynamicsConeLimitComponent.h |
| Include Path | #include "RigDynamicsConeLimitComponent.h" |
Syntax
USTRUCT (BlueprintType )
struct FRigDynamicsConeLimitComponent : public FRigBaseComponent
Inheritance Hierarchy
- FRigBaseComponent → FRigDynamicsConeLimitComponent
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Angle | float | The (full) cone angle in degrees. | RigDynamicsConeLimitComponent.h |
|
| ChildComponentKey | FRigComponentKey | The child particle for the ConeLimit. | RigDynamicsConeLimitComponent.h |
|
| DampingRatio | float | DampingRatio for the ConeLimit. | RigDynamicsConeLimitComponent.h |
|
| ParentComponentKey | FRigComponentKey | The parent particle for the ConeLimit. | RigDynamicsConeLimitComponent.h |
|
| Strength | float | The strength which we drive towards the target limit (when outside). | RigDynamicsConeLimitComponent.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
DECLARE_RIG_COMPONENT_METHODS
(
FRigDynamicsConeLimitComponent |
The grandparent particle for the ConeLimit. | RigDynamicsConeLimitComponent.h |
Public Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetDefaultComponentName() |
RigDynamicsConeLimitComponent.h | ||
virtual void Load
(
FArchive& Ar |
RigDynamicsConeLimitComponent.h | ||
virtual void Save
(
FArchive& Ar |
RigDynamicsConeLimitComponent.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Serialize
(
FArchive& Ar |
RigDynamicsConeLimitComponent.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName GetDefaultName() |
RigDynamicsConeLimitComponent.h |