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A component that can be added to a joint/element that defines how a collision shape can be attached to it. DynamicsParticles will collide against these shapes.
| Name | FRigDynamicsColliderComponent |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ControlRigDynamics/Source/ControlRigDynamics/Public/RigDynamicsColliderComponent.h |
| Include Path | #include "RigDynamicsColliderComponent.h" |
Syntax
USTRUCT (BlueprintType )
struct FRigDynamicsColliderComponent : public FRigBaseComponent
Inheritance Hierarchy
- FRigBaseComponent → FRigDynamicsColliderComponent
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
DECLARE_RIG_COMPONENT_METHODS
(
FRigDynamicsColliderComponent |
RigDynamicsColliderComponent.h |
Public Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetDefaultComponentName() |
RigDynamicsColliderComponent.h | ||
virtual void Load
(
FArchive& Ar |
RigDynamicsColliderComponent.h | ||
virtual void Save
(
FArchive& Ar |
RigDynamicsColliderComponent.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName GetDefaultName() |
RigDynamicsColliderComponent.h |