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API > API/Plugins > API/Plugins/ControlRigDynamics
| |
|
| Name |
FParticleTarget |
| Type |
struct |
| Header File |
/Engine/Plugins/Experimental/ControlRigDynamics/Source/ControlRigDynamics/Public/RigParticleSimulation.h |
| Include Path |
#include "RigParticleSimulation.h" |
Syntax
struct FParticleTarget
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| AngleLimitCompliance |
float |
|
RigParticleSimulation.h |
|
| Compliance |
float |
How we drive to the target. |
RigParticleSimulation.h |
|
| CosAngleLimit |
float |
Angle limit. |
RigParticleSimulation.h |
|
| Damping |
float |
|
RigParticleSimulation.h |
|
| Lambda |
FSimVector |
Accumulated. |
RigParticleSimulation.h |
|
| SinAngleLimit |
float |
|
RigParticleSimulation.h |
|
| TargetDirectionFromParent |
FSimVector |
The current interpolated direction from parent to child (unit vector, per substep) |
RigParticleSimulation.h |
|
| TargetMode |
float |
0 = SimSpace (child tracks absolute target), 1 = directional (child+parent track animation direction). |
RigParticleSimulation.h |
|
| TargetVelocityInfluence |
float |
|
RigParticleSimulation.h |
|