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API > API/Plugins > API/Plugins/ControlRigDeveloper > API/Plugins/ControlRigDeveloper/IControlRigEditorAssetInterface
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RefreshModuleVariables () |
ControlRigEditorAsset.h | ||
void RefreshModuleVariables
(
const FRigModuleReference* InModule |
ControlRigEditorAsset.h |
RefreshModuleVariables()
| Name | RefreshModuleVariables |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRigDeveloper/Public/ControlRigEditorAsset.h |
| Include Path | #include "ControlRigEditorAsset.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRigDeveloper/Private/ControlRigEditorAsset.cpp |
void RefreshModuleVariables()
RefreshModuleVariables(const FRigModuleReference *)
| Name | RefreshModuleVariables |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRigDeveloper/Public/ControlRigEditorAsset.h |
| Include Path | #include "ControlRigEditorAsset.h" |
void RefreshModuleVariables
(
const FRigModuleReference * InModule
)