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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/Units > API/Plugins/ControlRig/Units/Highlevel > API/Plugins/ControlRig/Units/Highlevel/Hierarchy
Inheritance Hierarchy
References
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| Module |
ControlRig |
| Header |
/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Highlevel/Hierarchy/RigUnit_AimBone.h |
| Include |
#include "Units/Highlevel/Hierarchy/RigUnit_AimBone.h" |
Syntax
USTRUCT (Meta=(DisplayName="Aim Math", Category="Hierarchy", Keywords="Lookat"))
struct FRigUnit_AimBoneMath : public FRigUnit_HighlevelBase
Outputs an aligned transform of a primary and secondary axis of an input transform to a world target. Note: This node operates in world space!
Variables
Constructors
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Type |
Name |
Description |
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Overridden from FRigVMStruct
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Type |
Name |
Description |
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void |
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Execute logic for this struct |