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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/UControlRig
Description
Nodes/components etc that contain "simulation" (i.e. contain significant amounts of state, and won't behave nicely when given extra "updates") should set this on the control rig during construction or during execution. It will be used to prevent additional updates of the control rig that are there primarily to make it feel responsive when editing. Note that the flag will be reset automatically before construction etc.
| Name | SetContainsSimulation |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRig.h |
| Include Path | #include "ControlRig.h" |
void SetContainsSimulation()