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To support Blueprints/scripting, we need a different delegate type (a 'Dynamic' delegate) which supports looser style UFunction binding (using names).
| Name | FOnControlSelectedBP_MCSignature |
| Type | class |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRig.h |
| Include Path | #include "ControlRig.h" |
Syntax
class FOnControlSelectedBP_MCSignature : public TDynamicMulticastDelegate< void>
Inheritance Hierarchy
- TDynamicMulticastDelegate → UControlRig::FOnControlSelectedBP_MCSignature