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Set default matches for an array of connectors during a connector event
| Name | FRigUnit_SetDefaultMatchArray |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Modules/RigUnit_ConnectionCandidates.h |
| Include Path | #include "Units/Modules/RigUnit_ConnectionCandidates.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Set Default Match (Array)", Category="Modules", TitleColor="1 0 0", NodeColor="1 1 1", TemplateName="Set Default Match", Keywords="Connection,Resolve,Match,Array,Default"))
struct FRigUnit_SetDefaultMatchArray : public FRigUnitMutable
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_SetDefaultMatchArray
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Default | TArray< FRigElementKey > | The items being interacted on. | Units/Modules/RigUnit_ConnectionCandidates.h |
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