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Event to create / configure elements before any other event
| |
|
| Name |
FRigUnit_PrepareForExecution |
| Type |
struct |
| Header File |
/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Execution/RigUnit_PrepareForExecution.h |
| Include Path |
#include "Units/Execution/RigUnit_PrepareForExecution.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Construction Event", Category="Events", NodeColor="0.6, 0, 1", Keywords="Create,Build,Spawn,Setup,Init,Fit"))
struct FRigUnit_PrepareForExecution : public FRigUnit
Inheritance Hierarchy
Constants
| Name |
Type |
Remarks |
Include Path |
| EventName |
const FLazyName |
|
Units/Execution/RigUnit_PrepareForExecution.h |
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| ExecutePin |
FRigVMExecutePin |
The execution result. |
Units/Execution/RigUnit_PrepareForExecution.h |
- EditAnywhere
- Transient
- DisplayName="Execute"
- Category="PrepareForExecution"
- Meta=(Output)
|
Functions