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Drives an array of items through a harmonics spectrum
| Name | FRigUnit_ItemHarmonics |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Highlevel/Harmonics/RigUnit_BoneHarmonics.h |
| Include Path | #include "Units/Highlevel/Harmonics/RigUnit_BoneHarmonics.h" |
Syntax
USTRUCT (Meta=(DisplayName="Harmonics", Keywords="Sin,Wave", Category="Simulation"))
struct FRigUnit_ItemHarmonics : public FRigUnit_HighlevelBaseMutable
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_HighlevelBaseMutable → FRigUnit_ItemHarmonics
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_ItemHarmonics() |
Units/Highlevel/Harmonics/RigUnit_BoneHarmonics.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| RotationOrder | EEulerRotationOrder | The rotation order to use when encoding the rotation. | Units/Highlevel/Harmonics/RigUnit_BoneHarmonics.h |
|
| Targets | TArray< FRigUnit_Harmonics_TargetItem > | The items to drive. | Units/Highlevel/Harmonics/RigUnit_BoneHarmonics.h |
|
| WaveAmplitude | FVector | The amplitude in degrees per axis | Units/Highlevel/Harmonics/RigUnit_BoneHarmonics.h |
|
| WaveEase | ERigVMAnimEasingType | The easing function to apply to the wave. | Units/Highlevel/Harmonics/RigUnit_BoneHarmonics.h |
|
| WaveFrequency | FVector | The frequency of the wave to use. | Units/Highlevel/Harmonics/RigUnit_BoneHarmonics.h |
|
| WaveMaximum | float | The maximum value for the wave. | Units/Highlevel/Harmonics/RigUnit_BoneHarmonics.h |
|
| WaveMinimum | float | The minimum value for the wave. | Units/Highlevel/Harmonics/RigUnit_BoneHarmonics.h |
|
| WaveNoise | FVector | The amount of noise to apply to the wave. | Units/Highlevel/Harmonics/RigUnit_BoneHarmonics.h |
|
| WaveOffset | FVector | The positional offset of the wave. | Units/Highlevel/Harmonics/RigUnit_BoneHarmonics.h |
|
| WaveSpeed | FVector | The speed of the wave to use. | Units/Highlevel/Harmonics/RigUnit_BoneHarmonics.h |
|
| WorkData | FRigUnit_BoneHarmonics_WorkData | Units/Highlevel/Harmonics/RigUnit_BoneHarmonics.h |
|
Functions
Public
Public Virtual
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Highlevel/Harmonics/RigUnit_BoneHarmonics.h |