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Event for driving elements based off the skeleton hierarchy
| |
|
| Name |
FRigUnit_InverseExecution |
| Type |
struct |
| Header File |
/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Execution/RigUnit_InverseExecution.h |
| Include Path |
#include "Units/Execution/RigUnit_InverseExecution.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Backwards Solve", Category="Events", NodeColor="1, 0, 0", Keywords="Inverse,Reverse,Backwards,Event"))
struct FRigUnit_InverseExecution : public FRigUnit
Inheritance Hierarchy
Constants
| Name |
Type |
Remarks |
Include Path |
| EventName |
const FLazyName |
|
Units/Execution/RigUnit_InverseExecution.h |
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| ExecutePin |
FRigVMExecutePin |
The execution result. |
Units/Execution/RigUnit_InverseExecution.h |
- EditAnywhere
- Transient
- DisplayName="Execute"
- Category="InverseExecution"
- Meta=(Output)
|
Functions