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Imports all bones (and curves) from the currently assigned skeleton. Note: This node only runs as part of the construction event.
| Name | FRigUnit_HierarchyImportFromSkeleton |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Execution/RigUnit_DynamicHierarchy.h |
| Include Path | #include "Units/Execution/RigUnit_DynamicHierarchy.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Import Skeleton", Keywords="Skeleton,Mesh,AddBone,AddCurve,Spawn", Varying))
struct FRigUnit_HierarchyImportFromSkeleton : public FRigUnit_DynamicHierarchyBaseMutable
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_DynamicHierarchyBaseMutable → FRigUnit_HierarchyImportFromSkeleton
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_HierarchyImportFromSkeleton() |
Units/Execution/RigUnit_DynamicHierarchy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIncludeCurves | bool | If True the curves will be imported. | Units/Execution/RigUnit_DynamicHierarchy.h |
|
| bIncludeMeshSockets | bool | If true the mesh sockets will be imported. | Units/Execution/RigUnit_DynamicHierarchy.h |
|
| bIncludeVirtualBones | bool | If true virtual bones will be imported. | Units/Execution/RigUnit_DynamicHierarchy.h |
|
| Items | TArray< FRigElementKey > | The resulting imported items. | Units/Execution/RigUnit_DynamicHierarchy.h |
|
| NameSpace | FName | The namespace to use when importing bones and curves. | Units/Execution/RigUnit_DynamicHierarchy.h |
|
Functions
Public
Public Virtual
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Execution/RigUnit_DynamicHierarchy.h |