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Returns the item's parents
| Name | FRigUnit_HierarchyGetParentsItemArray |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Execution/RigUnit_Hierarchy.h |
| Include Path | #include "Units/Execution/RigUnit_Hierarchy.h" |
Syntax
USTRUCT (Meta=(DisplayName="Get Parents", Keywords="Chain,Parents,Hierarchy", Varying))
struct FRigUnit_HierarchyGetParentsItemArray : public FRigUnit_HierarchyBase
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnit_HierarchyBase → FRigUnit_HierarchyGetParentsItemArray
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_HierarchyGetParentsItemArray() |
Units/Execution/RigUnit_Hierarchy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDefaultParent | bool | When true, it will return the default parent, regardless of whether the parent influences the element or not | Units/Execution/RigUnit_Hierarchy.h |
|
| bIncludeChild | bool | If True the child will be included in the list of results. | Units/Execution/RigUnit_Hierarchy.h |
|
| bReverse | bool | If True the list of results will be reversed. | Units/Execution/RigUnit_Hierarchy.h |
|
| CachedChild | FCachedRigElement | Used to cache the internally used child. | Units/Execution/RigUnit_Hierarchy.h | |
| CachedParents | FRigElementKeyCollection | Used to cache the internally used parents. | Units/Execution/RigUnit_Hierarchy.h | |
| Child | FRigElementKey | The child to look up the parents for. | Units/Execution/RigUnit_Hierarchy.h |
|
| Parents | TArray< FRigElementKey > | The resulting array of parents. | Units/Execution/RigUnit_Hierarchy.h |
|
Functions
Public
Public Virtual
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Execution/RigUnit_Hierarchy.h |