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This node provides access to the preferred euler angles provided by Sequencer.
| Name | FRigUnit_GetControlPreferredEulerAngles |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_GetControlTransform.h |
| Include Path | #include "Units/Hierarchy/RigUnit_GetControlTransform.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Get Euler Angles From Animation", Category="Controls", DocumentationPolicy="Strict", Keywords="GetControlRotator,PreferredEulerAngles", TemplateName="GetControlValue", NodeColor="0.462745, 1,0, 0.329412", Varying))
struct FRigUnit_GetControlPreferredEulerAngles : public FRigUnit
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnit_GetControlPreferredEulerAngles
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_GetControlPreferredEulerAngles() |
Units/Hierarchy/RigUnit_GetControlTransform.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Angles | FVector | The euler angles provided by sequencer. | Units/Hierarchy/RigUnit_GetControlTransform.h |
|
| CachedControlIndex | FCachedRigElement | Used to cache the internally used control index. | Units/Hierarchy/RigUnit_GetControlTransform.h | |
| Control | FName | The name of the Control to retrieve the rotation for. | Units/Hierarchy/RigUnit_GetControlTransform.h |
|
| RotationOrder | EEulerRotationOrder | The rotation order used to represent the rotation. | Units/Hierarchy/RigUnit_GetControlTransform.h |
|
Functions
Public
Public Virtual
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Hierarchy/RigUnit_GetControlTransform.h |