Navigation
API > API/Plugins > API/Plugins/ControlRig
Given a root will drive all items underneath in a chain based harmonics spectrum
| Name | FRigUnit_ChainHarmonicsPerItem |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Highlevel/Harmonics/RigUnit_ChainHarmonics.h |
| Include Path | #include "Units/Highlevel/Harmonics/RigUnit_ChainHarmonics.h" |
Syntax
USTRUCT (Meta=(DisplayName="Chain Harmonics", Category="Simulation"))
struct FRigUnit_ChainHarmonicsPerItem : public FRigUnit_HighlevelBaseMutable
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_HighlevelBaseMutable → FRigUnit_ChainHarmonicsPerItem
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_ChainHarmonicsPerItem() |
Units/Highlevel/Harmonics/RigUnit_ChainHarmonics.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDrawDebug | bool | If True the debug drawing will be enabled | Units/Highlevel/Harmonics/RigUnit_ChainHarmonics.h |
|
| ChainRoot | FRigElementKey | The root of the chain to apply the harmonics to. | Units/Highlevel/Harmonics/RigUnit_ChainHarmonics.h |
|
| DrawWorldOffset | FTransform | The world offset to be used when debug drawing. | Units/Highlevel/Harmonics/RigUnit_ChainHarmonics.h |
|
| Pendulum | FRigUnit_ChainHarmonics_Pendulum | The pendulum settings The harmonic pendulum uses a simple spring interpolation to allow to follow secondary motion. | Units/Highlevel/Harmonics/RigUnit_ChainHarmonics.h |
|
| Reach | FRigUnit_ChainHarmonics_Reach | The reach settings Reach lets the chain "lean" towards the target trying to reach it. | Units/Highlevel/Harmonics/RigUnit_ChainHarmonics.h |
|
| Speed | FVector | The speed of the harmonics effects. | Units/Highlevel/Harmonics/RigUnit_ChainHarmonics.h |
|
| Wave | FRigUnit_ChainHarmonics_Wave | The wave settings A wave is a rocking back and forth motion to be applied to all / some axes. | Units/Highlevel/Harmonics/RigUnit_ChainHarmonics.h |
|
| WaveCurve | FRuntimeFloatCurve | The curve to use when evaluating the wave. | Units/Highlevel/Harmonics/RigUnit_ChainHarmonics.h |
|
| WorkData | FRigUnit_ChainHarmonics_WorkData | Units/Highlevel/Harmonics/RigUnit_ChainHarmonics.h |
|
Functions
Public
Public Virtual
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Highlevel/Harmonics/RigUnit_ChainHarmonics.h |