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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/FRigDispatch_SetAnimAttribute
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool CheckArgumentTypes
(
FRigVMMemoryHandleArray Handles |
Units/Animation/RigUnit_AnimAttribute.h | ||
bool CheckArgumentTypes
(
FRigVMMemoryHandleArray Handles |
Units/Animation/RigUnit_AnimAttribute.h |
CheckArgumentTypes(FRigVMMemoryHandleArray)
| Name | CheckArgumentTypes |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Animation/RigUnit_AnimAttribute.h |
| Include Path | #include "Units/Animation/RigUnit_AnimAttribute.h" |
template<typename ValueType>
bool CheckArgumentTypes
(
FRigVMMemoryHandleArray Handles
) const
CheckArgumentTypes(FRigVMMemoryHandleArray)
| Name | CheckArgumentTypes |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Animation/RigUnit_AnimAttribute.h |
| Include Path | #include "Units/Animation/RigUnit_AnimAttribute.h" |
bool CheckArgumentTypes
(
FRigVMMemoryHandleArray Handles
) const