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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/FControlRigVariableMappings
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
Tools/ControlRigVariableMappings.h |
|
|
|
Tools/ControlRigVariableMappings.h |
|
InitializeProperties(const UClass , UObject , FControlRigAssetStrongReference, const TArray< FName > &, TArray< FName > &)
| |
|
| Name |
InitializeProperties |
| Type |
function |
| Header File |
/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Tools/ControlRigVariableMappings.h |
| Include Path |
#include "Tools/ControlRigVariableMappings.h" |
| Source |
/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Tools/ControlRigVariableMappings.cpp |
void InitializeProperties
(
const UClass * InSourceClass,
UObject * TargetInstance,
FControlRigAssetStrongReference InTargetClass,
const TArray < FName > & SourcePropertyNames,
TArray < FName > & DestPropertyNames
)
InitializeProperties(const UClass , UObject , UClass *, const TArray< FName > &, TArray< FName > &)
| |
|
| Name |
InitializeProperties |
| Type |
function |
| Header File |
/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Tools/ControlRigVariableMappings.h |
| Include Path |
#include "Tools/ControlRigVariableMappings.h" |
| Source |
/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Tools/ControlRigVariableMappings.cpp |
void InitializeProperties
(
const UClass * InSourceClass,
UObject * TargetInstance,
UClass * InTargetClass,
const TArray < FName > & SourcePropertyNames,
TArray < FName > & DestPropertyNames
)