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Component data present on all base and parameter Control Rig entities
| Name | FControlRigSourceData |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Sequencer/MovieSceneControlRigComponentTypes.h |
| Include Path | #include "Sequencer/MovieSceneControlRigComponentTypes.h" |
Syntax
struct FControlRigSourceData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ImportedControlsHash | uint32 | Hash of the section's LastControlsUsedToReconstruct at import time. | Sequencer/MovieSceneControlRigComponentTypes.h | |
| ImportedEntityID | uint32 | The encoded entity ID from import (type in upper 8 bits, index in lower 24 bits). | Sequencer/MovieSceneControlRigComponentTypes.h | |
| Section | TWeakObjectPtr< UMovieSceneControlRigParameterSection > | The section this entity was imported from. | Sequencer/MovieSceneControlRigComponentTypes.h | |
| Track | UMovieSceneControlRigParameterTrack * | Sequencer/MovieSceneControlRigComponentTypes.h |