Navigation
API > API/Plugins > API/Plugins/ControlRig
| |
|
| Name |
FControlRigReplayVariable |
| Type |
struct |
| Header File |
/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigReplay.h |
| Include Path |
#include "ControlRigReplay.h" |
Syntax
USTRUCT (BlueprintType )
struct FControlRigReplayVariable
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FControlRigReplayVariable()
|
|
ControlRigReplay.h |
|
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| CPPType |
FName |
|
ControlRigReplay.h |
- VisibleAnywhere
- BlueprintReadOnly
- Category="ControlRigReplayVariable"
|
| Name |
FName |
|
ControlRigReplay.h |
- VisibleAnywhere
- BlueprintReadOnly
- Category="ControlRigReplayVariable"
|
| Value |
FString |
|
ControlRigReplay.h |
- VisibleAnywhere
- BlueprintReadOnly
- Category="ControlRigReplayVariable"
|
Functions
Public