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API > API/Plugins > API/Plugins/ControlRig
| Name | FControlRigAssetSoftReference |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigAssetReference.h |
| Include Path | #include "ControlRigAssetReference.h" |
Syntax
USTRUCT (BlueprintType )
struct FControlRigAssetSoftReference
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ControlRigAssetReference.h | |||
FControlRigAssetSoftReference
(
UObject* InAsset |
ControlRigAssetReference.h | ||
FControlRigAssetSoftReference
(
TSoftClassPtr< UControlRig > InClass |
ControlRigAssetReference.h | ||
FControlRigAssetSoftReference
(
TSoftObjectPtr< UControlRigRuntimeAsset > InRuntimeAsset |
ControlRigAssetReference.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BlueprintRigClass | TSoftClassPtr< UControlRig > | Legacy. | ControlRigAssetReference.h | |
| ControlRigAsset | TSoftObjectPtr< UControlRigRuntimeAsset > | ControlRigAssetReference.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UObject * Get() |
ControlRigAssetReference.h | ||
FString GetName() |
ControlRigAssetReference.h | ||
FString GetPathName() |
ControlRigAssetReference.h | ||
FRigVMVariant GetVariant() |
ControlRigAssetReference.h | ||
bool IsValid() |
ControlRigAssetReference.h | ||
FControlRigAssetStrongReference LoadStrongReference
(
bool bForceLoad |
ControlRigAssetReference.h | ||
UObject * LoadSynchronous
(
bool bForceLoad |
ControlRigAssetReference.h | ||
void Set
(
TSoftClassPtr< UControlRig > InClass |
ControlRigAssetReference.h | ||
void Set
(
TSoftObjectPtr< UControlRigRuntimeAsset > InAsset |
ControlRigAssetReference.h | ||
FSoftObjectPath ToSoftObjectPath() |
ControlRigAssetReference.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FControlRigAssetSoftReference& InOtherValue |
ControlRigAssetReference.h |