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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/FCachedRigComponent
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
Rigs/RigHierarchyCache.h |
|
|
|
Rigs/RigHierarchyCache.h |
|
|
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Rigs/RigHierarchyCache.h |
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FCachedRigComponent()
| |
|
| Name |
FCachedRigComponent |
| Type |
function |
| Header File |
/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchyCache.h |
| Include Path |
#include "Rigs/RigHierarchyCache.h" |
FCachedRigComponent()
FCachedRigComponent(const FRigComponentKey &, const URigHierarchy *, bool)
| |
|
| Name |
FCachedRigComponent |
| Type |
function |
| Header File |
/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchyCache.h |
| Include Path |
#include "Rigs/RigHierarchyCache.h" |
FCachedRigComponent
(
const FRigComponentKey & InKey,
const URigHierarchy * InHierarchy,
bool bForceStoreName
)
FCachedRigComponent(const FRigElementKey &, const FName &, const URigHierarchy *, bool)
| |
|
| Name |
FCachedRigComponent |
| Type |
function |
| Header File |
/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchyCache.h |
| Include Path |
#include "Rigs/RigHierarchyCache.h" |
FCachedRigComponent
(
const FRigElementKey & InKey,
const FName & InName,
const URigHierarchy * InHierarchy,
bool bForceStoreName
)