| bInverted |
bool |
If set to true the collision volume will be inverted |
Math/Simulation/CRSimSoftCollision.h |
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| Coefficient |
float |
The strength of the collision force |
Math/Simulation/CRSimSoftCollision.h |
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| FalloffType |
ERigVMAnimEasingType |
The type of falloff to use |
Math/Simulation/CRSimSoftCollision.h |
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| MaximumDistance |
float |
The maximum distance for the collision. |
Math/Simulation/CRSimSoftCollision.h |
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| MinimumDistance |
float |
The minimum distance for the collision. |
Math/Simulation/CRSimSoftCollision.h |
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| ShapeType |
ECRSimSoftCollisionType |
The type of collision shape |
Math/Simulation/CRSimSoftCollision.h |
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| Transform |
FTransform |
The world / global transform of the collisoin |
Math/Simulation/CRSimSoftCollision.h |
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