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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/FAnimNode_ControlRig
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void InitializeProperties
(
const UObject* InSourceInstance, |
Void SetIOMapping(bool bInput, const FName& SourceProperty, const FName& TargetCurve); FName GetIOMapping(bool bInput, const FName& SourceProperty) const; | AnimNode_ControlRig.h | |
virtual void InitializeProperties
(
const UObject* InSourceInstance, |
AnimNode_ControlRig.h |
InitializeProperties(const UObject , UClass )
Description
Void SetIOMapping(bool bInput, const FName& SourceProperty, const FName& TargetCurve); FName GetIOMapping(bool bInput, const FName& SourceProperty) const;
| Name | InitializeProperties |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/AnimNode_ControlRig.h |
| Include Path | #include "AnimNode_ControlRig.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/AnimNode_ControlRig.cpp |
virtual void InitializeProperties
(
const UObject * InSourceInstance,
UClass * InTargetClass
)
InitializeProperties(const UObject *, FControlRigAssetStrongReference)
| Name | InitializeProperties |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/AnimNode_ControlRig.h |
| Include Path | #include "AnimNode_ControlRig.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/AnimNode_ControlRig.cpp |
virtual void InitializeProperties
(
const UObject * InSourceInstance,
FControlRigAssetStrongReference InTargetReference
)