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API > API/Plugins > API/Plugins/ContextualAnimation
Represent an actor bound to a role in the scene
| Name | FContextualAnimSceneBinding |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Animation/ContextualAnimation/Source/ContextualAnimation/Public/ContextualAnimTypes.h |
| Include Path | #include "ContextualAnimTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FContextualAnimSceneBinding
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ContextualAnimTypes.h | |||
FContextualAnimSceneBinding
(
const FContextualAnimSceneBindingContext& InContext, |
ContextualAnimTypes.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| InvalidBinding | const FContextualAnimSceneBinding | ContextualAnimTypes.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AlignmentData | FContextualAnimAlignmentTrackContainer | Container for alignment tracks | ContextualAnimTypes.h |
|
| Animation | TObjectPtr< UAnimSequenceBase > | ContextualAnimTypes.h | ||
| AnimSetIdx | int8 | ContextualAnimTypes.h | ||
| AnimTrackIdx | int8 | ContextualAnimTypes.h | ||
| Context | FContextualAnimSceneBindingContext | ContextualAnimTypes.h | ||
| FContextualAnimSceneBinding | friend | ContextualAnimTypes.h | ||
| IKTargetData | FContextualAnimAlignmentTrackContainer | Container for auto generate IK Target Tracks | ContextualAnimTypes.h |
|
| MeshToScene | FTransform | ContextualAnimTypes.h | ||
| SectionIdx | int8 | ContextualAnimTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AActor * GetActor() |
ContextualAnimTypes.h | ||
| ContextualAnimTypes.h | |||
| ContextualAnimTypes.h | |||
FTransform GetAlignmentTransform
(
const FName& TrackName, |
ContextualAnimTypes.h | ||
UAnimSequenceBase * GetAnimation() |
ContextualAnimTypes.h | ||
UAnimInstance * GetAnimInstance() |
ContextualAnimTypes.h | ||
FAnimMontageInstance * GetAnimMontageInstance() |
Returns the ActiveMontageInstance or null in the case of static actors | ContextualAnimTypes.h | |
float GetAnimMontageTime() |
Return the current playback time of the animation this actor is playing | ContextualAnimTypes.h | |
int8 GetAnimSetIdx() |
ContextualAnimTypes.h | ||
int8 GetAnimTrackIdx() |
ContextualAnimTypes.h | ||
UCharacterMovementComponent * GetCharacterMovementComponent() |
ContextualAnimTypes.h | ||
const FContextualAnimSceneBindingContext & GetContext () |
ContextualAnimTypes.h | ||
| ContextualAnimTypes.h | |||
FName GetCurrentSection() |
ContextualAnimTypes.h | ||
int32 GetCurrentSectionIndex() |
ContextualAnimTypes.h | ||
| ContextualAnimTypes.h | |||
| ContextualAnimTypes.h | |||
FTransform GetIKTargetTransform
(
const FName& TrackName, |
ContextualAnimTypes.h | ||
FTransform & GetMeshToScene () |
ContextualAnimTypes.h | ||
const FTransform & GetMeshToScene () |
ContextualAnimTypes.h | ||
UMotionWarpingComponent * GetMotionWarpingComponent() |
ContextualAnimTypes.h | ||
UContextualAnimSceneActorComponent * GetSceneActorComponent() |
ContextualAnimTypes.h | ||
int8 GetSectionIdx() |
ContextualAnimTypes.h | ||
USkeletalMeshComponent * GetSkeletalMeshComponent() |
ContextualAnimTypes.h | ||
FTransform GetTransform() |
ContextualAnimTypes.h | ||
FVector GetVelocity() |
ContextualAnimTypes.h | ||
void SetAnimTrack
(
const FContextualAnimTrack& InAnimTrack |
ContextualAnimTypes.h | ||
void SetOverrideData
(
const FContextualAnimationOverrideData& InData |
ContextualAnimTypes.h |