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API > API/Plugins > API/Plugins/ConcertSyncCore > API/Plugins/ConcertSyncCore/Replication > API/Plugins/ConcertSyncCore/Replication/Data > API/Plugins/ConcertSyncCore/Replication/Data/FConcertReplicat-
Syntax
UPROPERTY ()
FSoftClassPath Class
Remarks
The class the actor had when the remapping data was generated.
Note that the actor's itself may not even have been in the FConcertObjectReplicationMap when the data was generated. During generation, when processing a component (or other subobject), the owning actor instance can be looked up by path and its class is recorded here. If the actor does not resolve, it is not recorded.
Example:
- Suppose the replication contains a single component: "/Game/World.World:PersistentLevel.Actor.Component"
- If during data generation, the class of "/Game/World.World:PersistentLevel.Actor"
- can be obtained, the corresponding FConcertReplicationRemappingData::ActorData contains the actor path and its class.
- can not be obtained, then FConcertReplicationRemappingData::Actor.IsEmpty()