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API > API/Plugins > API/Plugins/ComputeFramework > API/Plugins/ComputeFramework/FShaderValueType
A simple container representing a single, named element in a shader value struct.
| Name | FStructElement |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/ComputeFramework/Source/ComputeFramework/Public/ComputeFramework/ShaderParamTypeDefinition.h |
| Include Path | #include "ComputeFramework/ShaderParamTypeDefinition.h" |
Syntax
struct FStructElement
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ComputeFramework/ShaderParamTypeDefinition.h | |||
FStructElement
(
FName InName, |
ComputeFramework/ShaderParamTypeDefinition.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Name | FName | ComputeFramework/ShaderParamTypeDefinition.h | ||
| Type | FShaderValueTypeHandle | ComputeFramework/ShaderParamTypeDefinition.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FStructElement& InOther |
ComputeFramework/ShaderParamTypeDefinition.h | ||
bool operator==
(
const FStructElement& InOther |
ComputeFramework/ShaderParamTypeDefinition.h |