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API > API/Plugins > API/Plugins/CompositeCore > API/Plugins/CompositeCore/FPassOutput
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPassOutput () |
Default operators | Passes/CompositeCorePassProxy.h | |
FPassOutput
(
FPassOutput&& |
Passes/CompositeCorePassProxy.h | ||
FPassOutput
(
const FPassOutput& |
Passes/CompositeCorePassProxy.h | ||
FPassOutput
(
FScreenPassTexture InTexture, |
Constructor | Passes/CompositeCorePassProxy.h |
FPassOutput()
Description
Default operators
| Name | FPassOutput |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Compositing/CompositeCore/Source/CompositeCore/Public/Passes/CompositeCorePassProxy.h |
| Include Path | #include "Passes/CompositeCorePassProxy.h" |
FPassOutput()
FPassOutput(FPassOutput &&)
| Name | FPassOutput |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Compositing/CompositeCore/Source/CompositeCore/Public/Passes/CompositeCorePassProxy.h |
| Include Path | #include "Passes/CompositeCorePassProxy.h" |
FPassOutput
(
FPassOutput &&
)
FPassOutput(const FPassOutput &)
| Name | FPassOutput |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Compositing/CompositeCore/Source/CompositeCore/Public/Passes/CompositeCorePassProxy.h |
| Include Path | #include "Passes/CompositeCorePassProxy.h" |
FPassOutput
(
const FPassOutput &
)
FPassOutput(FScreenPassTexture, FResourceMetadata, TOptional< ResourceId >)
Description
Constructor
| Name | FPassOutput |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Compositing/CompositeCore/Source/CompositeCore/Public/Passes/CompositeCorePassProxy.h |
| Include Path | #include "Passes/CompositeCorePassProxy.h" |
| Source | /Engine/Plugins/Experimental/Compositing/CompositeCore/Source/CompositeCore/Private/Passes/CompositeCorePassProxy.cpp |
FPassOutput
(
FScreenPassTexture InTexture,
FResourceMetadata InMetadata,
TOptional < ResourceId > InOverride
)