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Per-dispatch pass parameter information.
Render-thread, frame-scoped; passed by value/const-ref into FCompositeCorePassProxy::Add.
| Name | FPassContext |
| Type | struct |
| Header File | /Engine/Plugins/Compositing/CompositeCore/Source/CompositeCore/Public/Passes/CompositeCorePassProxy.h |
| Include Path | #include "Passes/CompositeCorePassProxy.h" |
Syntax
struct FPassContext
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bOutputSceneColor | bool | Is the current pass expected to output scene color? | Passes/CompositeCorePassProxy.h | |
| Location | ISceneViewExtension::EPostProcessingPass | Post-processing location in the scene view extension pipeline. | Passes/CompositeCorePassProxy.h | |
| OutputViewRect | FIntRect | Active post-processing output view rectangle. | Passes/CompositeCorePassProxy.h | |
| SceneTextures | FSceneTextureShaderParameters | The uniform buffer containing all scene textures. | Passes/CompositeCorePassProxy.h |