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Modifies the layer alpha channel. Supports alpha-premultiplication toggles, fade and explicit alpha overrides.
| Name | UCompositePassTranslucency |
| Type | class |
| Header File | /Engine/Plugins/Compositing/Composite/Source/Composite/Public/Passes/CompositePassTranslucency.h |
| Include Path | #include "Passes/CompositePassTranslucency.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, Blueprintable, EditInlineNew, CollapseCategories,
Meta=(DisplayName="Translucency"))
class UCompositePassTranslucency : public UCompositePassBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCompositePassBase → UCompositePassTranslucency
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UCompositePassTranslucency
(
const FObjectInitializer& ObjectInitializer |
Constructor | Passes/CompositePassTranslucency.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~UCompositePassTranslucency() |
Destructor | Passes/CompositePassTranslucency.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Fade | float | Fade the alpha from 0 to 1. Assumes pre-multiplied alpha, so both RGB and A are scaled together. | Passes/CompositePassTranslucency.h |
|
| OverrideOutputAlpha | ECompositeAlphaOverride | Passes/CompositePassTranslucency.h | ||
| PremultOp | ECompositeAlphaPremultiplication | Alpha premultiplication operation. | Passes/CompositePassTranslucency.h |
|
Functions
Public
Public Virtual
Overridden from UCompositePassBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FCompositeCorePassProxy * GetProxy
(
const UE::CompositeCore::FPassInputDecl& InputDecl, |
Override to return a render-thread proxy for this pass. | Passes/CompositePassTranslucency.h |