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Applies exposure, contrast, saturation, temperature and color-wheel adjustments to the layer input. Assumes input is in the linear working color space.
| Name | UCompositePassColorGrading |
| Type | class |
| Header File | /Engine/Plugins/Compositing/Composite/Source/Composite/Public/Passes/CompositePassColorGrading.h |
| Include Path | #include "Passes/CompositePassColorGrading.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, Blueprintable, EditInlineNew, CollapseCategories,
Meta=(DisplayName="Color Grading"))
class UCompositePassColorGrading : public UCompositePassBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCompositePassBase → UCompositePassColorGrading
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UCompositePassColorGrading
(
const FObjectInitializer& ObjectInitializer |
Constructor | Passes/CompositePassColorGrading.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~UCompositePassColorGrading() |
Destructor | Passes/CompositePassColorGrading.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bInputIsPremultiplied | bool | Set true when the input texture stores premultiplied alpha (RGB already scaled by A). | Passes/CompositePassColorGrading.h |
|
| ColorGradingSettings | FColorGradingSettings | Color grading settings. | Passes/CompositePassColorGrading.h |
|
| TemperatureSettings | FCompositeTemperatureSettings | Color temperature settings. | Passes/CompositePassColorGrading.h |
|
Functions
Public
Public Virtual
Overridden from UCompositePassBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FCompositeCorePassProxy * GetProxy
(
const UE::CompositeCore::FPassInputDecl& InputDecl, |
Override to return a render-thread proxy for this pass. | Passes/CompositePassColorGrading.h |